MonobjcMonobjc Documented Class Library
CreateOpenGLBuffer Method (allocator, openGLBufferPool, openGLBufferOut)
NamespacesMonobjc.QuartzCoreCVOpenGLBufferPoolCreateOpenGLBuffer(IntPtr, IntPtr, IntPtr)

Creates a new OpenGL buffer from an OpenGL buffer pool.

Original signature is 'CVReturn CVOpenGLBufferPoolCreateOpenGLBuffer ( CFAllocatorRef allocator, CVOpenGLBufferPoolRef openGLBufferPool, CVOpenGLBufferRef *openGLBufferOut );'

Available in Mac OS X v10.4 and later.

Declaration Syntax
C#Visual BasicVisual C++
public static int CreateOpenGLBuffer(
	IntPtr allocator,
	IntPtr openGLBufferPool,
	IntPtr openGLBufferOut
)
Public Shared Function CreateOpenGLBuffer ( _
	allocator As IntPtr, _
	openGLBufferPool As IntPtr, _
	openGLBufferOut As IntPtr _
) As Integer
public:
static int CreateOpenGLBuffer(
	IntPtr allocator, 
	IntPtr openGLBufferPool, 
	IntPtr openGLBufferOut
)
Parameters
allocator (IntPtr)
MISSING
openGLBufferPool (IntPtr)
MISSING
openGLBufferOut (IntPtr)
MISSING
Return Value
A Core Video result code. See Core Video Constants Reference for possible values.
Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.AppKit (Module: Monobjc.AppKit)