Returns a transform that rotates by 'angle' radians about the vector '(x, y, z)'. If the vector has length zero the identity transform is returned.
Original signature is : CATransform3D CATransform3DMakeRotation (CGFloat angle, CGFloat x, CGFloat y, CGFloat z);
Available in Mac OS X version 10.5 and later.
C# | Visual Basic | Visual C++ |
public static CATransform3D MakeRotation( float angle, float x, float y, float z )
Public Shared Function MakeRotation ( _ angle As Single, _ x As Single, _ y As Single, _ z As Single _ ) As CATransform3D
public: static CATransform3D MakeRotation( float angle, float x, float y, float z )
- angle (Single)
[Missing <param name="angle"/> documentation for "M:Monobjc.QuartzCore.CATransform3D.MakeRotation(System.Single,System.Single,System.Single,System.Single)"]
- x (Single)
[Missing <param name="x"/> documentation for "M:Monobjc.QuartzCore.CATransform3D.MakeRotation(System.Single,System.Single,System.Single,System.Single)"]
- y (Single)
[Missing <param name="y"/> documentation for "M:Monobjc.QuartzCore.CATransform3D.MakeRotation(System.Single,System.Single,System.Single,System.Single)"]
- z (Single)
[Missing <param name="z"/> documentation for "M:Monobjc.QuartzCore.CATransform3D.MakeRotation(System.Single,System.Single,System.Single,System.Single)"]
[Missing <returns> documentation for "M:Monobjc.QuartzCore.CATransform3D.MakeRotation(System.Single,System.Single,System.Single,System.Single)"]
- Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)