MonobjcMonobjc Documented Class Library
SetTextureImageToPixelBufferColorBuffer Method (pixelBuffer, source)
NamespacesMonobjc.AppKitNSOpenGLContextSetTextureImageToPixelBufferColorBuffer(NSOpenGLPixelBuffer, Int32)

Attaches the image data in the specified pixel buffer to the texture object currently bound by the receiver.

Original signature is '- (void)setTextureImageToPixelBuffer:(NSOpenGLPixelBuffer *)pixelBuffer colorBuffer:(GLenum)source'

Available in Mac OS X v10.3 and later.

Declaration Syntax
C#Visual BasicVisual C++
public virtual void SetTextureImageToPixelBufferColorBuffer(
	NSOpenGLPixelBuffer pixelBuffer,
	int source
)
Public Overridable Sub SetTextureImageToPixelBufferColorBuffer ( _
	pixelBuffer As NSOpenGLPixelBuffer, _
	source As Integer _
)
public:
virtual void SetTextureImageToPixelBufferColorBuffer(
	NSOpenGLPixelBuffer^ pixelBuffer, 
	int source
)
Parameters
pixelBuffer (NSOpenGLPixelBuffer)
The pixel buffer to attach.
source (Int32)
An OpenGL constant indicating which of the pixel buffer's color buffers to use. Potential values for this parameter include GL_FRONT, GL_BACK, and GL_AUX0.
Version Information
  • Available in Monobjc Bridge: 10.6 (For Mac OS X 10.6 and later), 10.5 (For Mac OS X 10.5 and later)

Assembly: Monobjc.AppKit (Module: Monobjc.AppKit)